Jayson Fitch
Jayson Fitch
Associate Character Artist @ Insomniac Games
Burbank, CA , United States of America

About

Associate Character Artist at Insomniac Games

Skills

3D ModelingCharacter ModelingPBR TexturingTexture BakingRiggingDigital PaintingGame Development

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unity
Unity
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Knald
Knald
Marvelous Designer
Marvelous Designer
3D-Coat
3D-Coat
xNormal
xNormal
3ds Max
3ds Max

Experience

  • Associate Character Artist at Insomniac Games
    Burbank, CA, United States of America
    May 2016 - Present

    Working on Spiderman PS4

  • 3D Artist and Animator at MAGIC Game Studios
    Rochester, NY, United States of America
    January 2016 - February 2016 (1 month)

    •Led a team of students to create and rig characters, VFX, animations, and props for an xbox one and steam title awarded second in visual quality at the Intel Student Game Awards.

    •Polished existing assets in order to create a more cohesive dungeon atmosphere and improve performance

    •Worked with designers and programmers to improve existing gameplay mechanics and solve design challenges

  • Jr Technical Artist at Darkwind Media
    Rochester, NY, United States of America
    June 2014 - January 2016 (1 year 7 months)

    At Darkwind I worked on Wulverblade, a 2d beat 'em up set in ancient Britain, and an unreleased title made in the Unity 3d Engine for tablets and PCs as a Junior Technical Artist. I worked closely with engineers and other technical artists to implement art assets and assisted in troubleshooting and asset management and creation. It was my job to create, edit, polish, and rig 2D and 3D assets (including props, characters, and environments) and make sure they worked properly in game.