Clank
Ratchet & Clank : Rift Apart
I can't believe I had the privilege to make Clank for RC: Rift Apart. I made the high poly, initial textures, and eye shaders under Grant Hollis and Dave Guertin’s direction. Damon Cimarusti and Leroy Chen made him fit for ship, adjusted textures, and saw him to final. Sol Brenan, Adam Engel, and Austin Broder set up his rigs and skinning. J Tuason and Chris Perrella created the anisotropic metal shader for the body.
Software Used: Maya, Substance Painter, Substance Designer