Senior Character Artist at Insomniac Games
•Led a team of students to create and rig characters, VFX, animations, and props for an xbox one and steam title awarded second in visual quality at the Intel Student Game Awards.
•Polished existing assets in order to create a more cohesive dungeon atmosphere and improve performance
•Worked with designers and programmers to improve existing gameplay mechanics and solve design challenges
At Darkwind I worked on Wulverblade, a 2d beat 'em up set in ancient Britain, and an unreleased title made in the Unity 3d Engine for tablets and PCs as a Junior Technical Artist. I worked closely with engineers and other technical artists to implement art assets and assisted in troubleshooting and asset management and creation. It was my job to create, edit, polish, and rig 2D and 3D assets (including props, characters, and environments) and make sure they worked properly in game.